HealthScript.OnCollisionEnter is called.And as you may have seen, it happens a lot (we will “simplify” the game in an upcoming next chapter). Deaths and restartsįinally, we will allow the player to restart the game once he died. So if you want to remove it in a further scene, you have to manually destroy it. Just call it on a game object and it won’t be cleared when a new scene is loaded. Unity provides a DontDestroyOnLoad(aGameObject) method for these cases. Sometimes, you want to keep a game object of a first scene into a second (e.g., to have a continuous music between two menus). Tip: the Application.LoadLevel() method job is to clear the current scene and to instantiate all the game objects of the new one. Place it on the menu, change the text… experiment! :)Ĭreate a new “MenuScript” in the “Scripts” folder, and attach it to a new empty game object (called… “Scripts”? Just saying.): Use the menu to create a new Button (“Game Object -> UI -> Button”). Now we will add a button to start the game, via a script. Just keep in mind that a gamer wants to play as quickly as possible. Of course, you can add your name, instructions, jokes and animations. Now, similar to the background, add the logo: You should have a fullscreen background, no matter what resolution you are using. Make sure “Top”, “Bottom”, “Left” and “Right” are set to 0.Change the anchor to horizontally & vertically stretched:.Affect the menus’ background sprite to the newly created UI object.Use the dedicated menu “Game Object” -> “UI” -> “Image” so Unity will create all the required objects and components. A script that will display the buttons.Tip: you could also press the cmd+N (OS X) or ctrl+N (Windows) shortcuts.
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